In the previous post, we explored the game processing in the current Windows Azure Toolkit for Social Gaming. Now, it’s time to add Node.js as game server, in our Tic Tac Toe simple game.
All the Game Service client code is game agnostic. And it can be changed to use another services. In this post, I will change the play move processing to be directed to a Node.js instance.
You need to download the node folder from my GitHub:
Then, follow these steps:
1 – Download and setup the Windows Azure Toolkit for Social Gaming version 1.1.1, from:
1 – Install Node.js for Windows, from http://nodejs.org/#download
2 – Change to the server folder, and execute this command line:
npm install socket.io
The socket.io library is downloaded and installed in a node_modules subfolder:
This is the folder tree:
3 – Start the node.js server:
The server starts to listen:
4 – Copy the client folder to your SocialGaming.Web project folder. Web.config, BaseController.cs, TicTacToeController.cs files will be replaced. New files will be added: Scripts\game\GameServiceNodeJs.js, Areas\Samples\Views\TicTacToe\NodeJs.cshtml.
5 – Open the solution in Visual Studio 2010 (run as administrator) and add these files to SocialGaming.Web project. The new Game Service for Node.js:
The new TicTacToe view that uses Node.js:
The new action in the replaced TicTacToe controller:
There is a new entry in the web.config file:
The replaced BaseController reads that setting:
6 – Start the application (it should run as http://127.0.0.1:81 to be accepted by the Federated Security running in ACS portal). See the invite URL:
7 – Browse to /Samples/TicTacToe/NodeJs:
8 – The client connects with the Node.js game server:
My browser doesn’t understand the WebSocket version implemented in the socket.io server library. Then, Socket.io fallback to use xhr long polling.
9 – Open a new browser, in a private session, with the URL provided by the step 6
10 – These are the two players. The left one played at top left cell. The right player receives the new move and update its view.
11 – See the server console: the move was received and broadcasted to the game participants:
Next topics: explain in detail the server code (it supports client that uses plain TCP sockets instead of socket.io, so you can program a client in other platforms, from Silverlight to iPhone to Android).